Tier 35 Fallen King Salahdaar

 by The Illumeownati

Version 2

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IMAGE_MARKERIMAGE_MARKERIMAGE_MARKER Void orb doorways

TLDR

- Lust on pull or intermission, no groups

- P1: Kill orbs, manage pools and spikes, interrupt images

- I: Boss position to minimise area denial, avoid beams

.

NON-NEGOTIABLES

- Concentrated Void orbs (IMAGE_SPELLID Void Convergence) must not get to boss (IMAGE_SPELLID Void Infusion) or hit players (IMAGE_SPELLID Void Exposure)

- HER: Don't kill Concentrated Void orbs within 8 sec of each other

.

TANKS

- Stacking ticking damage (IMAGE_SPELLID Destabilizing Strikes)

.

HEALERS/DEFENSIVES

- Hit by Concentrated Void orb (IMAGE_SPELLID Void Exposure)

- HER: DoT for 8 sec when orbs die (IMAGE_SPELLID Dark Radiation)

- Dropping pools at walls (IMAGE_SPELLID Despotic Command)

- Targets of dark star (IMAGE_SPELLID Shattering Twilight)

- Intermission (IMAGE_SPELLID Entropic Unraveling)

.

TARGET PRIORITIES

- Concentrated Void orbs

- Interrupt images (IMAGE_SPELLID Fractured Projection) to reduce area denial (IMAGE_SPELLID Torturous Extract)

.

POSITIONING
- Take circle to edge away from Orb doorways to drop pools (IMAGE_SPELLID Torturous Extract)

- Move with dark star (IMAGE_SPELLID Shattering Twilight) to avoid hitting boss with spikes (IMAGE_SPELLID Twilight Spikes)

- TANKS: At 100 energy (IMAGE_SPELLID Entropic Unraveling) boss spins with beams (IMAGE_SPELLID Umbral Beams) so try to preposition near but not against edge for area denial (IMAGE_SPELLID Torturous Extract)

MRT String
{skull}{cross}{circle} Void orb doorways
TLDR
- Lust on pull or intermission, no groups
- P1: Kill orbs, manage pools and spikes, interrupt images
- I: Boss position to minimise area denial, avoid beams
.
NON-NEGOTIABLES
- Concentrated Void orbs ({spell:1247738} |cffFFBB33Void Convergence|r) must not get to boss ({spell:1245960} |cffFFBB33Void Infusion|r) or hit players ({spell:1250828} |cffFFBB33Void Exposure|r)
- HER: Don't kill Concentrated Void orbs within 8 sec of each other
.
TANKS
- Stacking ticking damage ({spell:1271577} |cffFFBB33Destabilizing Strikes|r)
.
HEALERS/DEFENSIVES
- Hit by Concentrated Void orb ({spell:1250828} |cffFFBB33Void Exposure|r)
- HER: DoT for 8 sec when orbs die ({spell:1250991} |cffFFBB33Dark Radiation|r)
- Dropping pools at walls ({spell:1248697} |cffFFBB33Despotic Command|r)
- Targets of dark star ({spell:1253032} |cffFFBB33Shattering Twilight|r)
- Intermission ({spell:1246175} |cffFFBB33Entropic Unraveling|r)
.
TARGET PRIORITIES
- Concentrated Void orbs
- Interrupt images ({spell:1254081} |cffFFBB33Fractured Projection|r) to reduce area denial ({spell:1245592} |cffFFBB33Torturous Extract|r)
.
POSITIONING
- Take circle to edge away from Orb doorways to drop pools ({spell:1245592} |cffFFBB33Torturous Extract|r)
- Move with dark star ({spell:1253032} |cffFFBB33Shattering Twilight|r) to avoid hitting boss with spikes ({spell:1251213} |cffFFBB33Twilight Spikes|r)
- TANKS: At 100 energy ({spell:1246175} |cffFFBB33Entropic Unraveling|r) boss spins with beams ({spell:1260015} |cffFFBB33Umbral Beams|r) so try to preposition near but not against edge for area denial ({spell:1245592} |cffFFBB33Torturous Extract|r)

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