Version 2
TLDR
- Lust P1
- P1: Place runes in clockwise sequence around boss, interrupt matrix, kill/heal crystals, pick up crystals
- Intermission: Manage raid damage, healing absorbs, and beams
- P2: Stay close in circle for AoE healing/DR, aim/soak beams at cores, avoid cores into boss
- P3: Pop one crystal per AoE, stand in barrier, move from frontal, avoid constellations, Crystal Squad soak rifts
.
NON-NEGOTIABLES
- - - P1 - - -
- Avoid the middle (
The Darkwell) and beams (
Dark Quasar
)
- Avoid boss blades (
Heaven's Glaives
)
- Boss plays sequence of notes along with a rune (
Death's Dirge). 3 players marked with selected runes (
Dark Rune); arrange runes in the played sequence in clockwise order (
Resonance) to avoid raid damage (
Dissonance); no stacking, raid avoids circles
- HER: 5 runes
- Interrupt boss adds (
Safeguard Prism) to clear damage reduction (
Safeguard); on clearing (
Disintegration) DPS nuke Midnight Crystal (to reduce
Cosmic Fracture) and healers heal Dusk Crystal (to reduce
Dimming and avoid
Cosmic Fracture); at full health spawns Dawn Crystal which must be picked up (to avoid
Radiance)
- HER: Dawn Crystal carriers need to avoid certain damage during the whole fight, marked with
in notes; if hit, soak circles (
Tears of L'ura) appear that need one soaker or big raid damage (
Naaru's Lament)
.
- - - INTERMISSION (0 energy) - - -
- Many shared mechanics, so avoid middle and beams, and manage raid damage
- Manage pull (
Black Shroud) and healing absorb (
Eclipsed) from
Total Eclipse
- Loose spread to manage star beams (
Starsplinter
)
.- - - P2 (
Into the Darkwell) - - -
- Stay in the middle circle (
Iris of Oblivion)
- Aim beams (
Galvanize
) at Void Cores; will trigger damage and pull (
Cosmic Fission). Must hit all Void Cores before end of P2 (
Dark Meltdown) or wipe (
Decay).
- HER: Beams must also be soaked, not by Crystal carriers
- Avoid hit Cores (
Charged Core) that boss pulls to her (
Core Harvest)
.
- - - P3) - - -
- Avoid the middle (
The Darkwell)
- Crystal carriers get extra action button (
Torchbearer) to use during AoE (
The Dark Archangel); will use 1 per cast, and all stand in barrier (
Dawnlight Barrier) then move from frontal (
Black Tide) and area denial (
Midnight)
- Avoid lines between stars (
Dark Constellation); occurs in sets of three
- HER: Blue rifts appear (
Light Siphon) that must be soaked by by Crystal carriers or wipe (
Stellar Implosion)
.
TANKS
- P1/2/3 Swap at 5 stacks of debuff (
Heaven's Lance) as
Impaled increases subsequent damage
.
HEALERS/DEFENSIVES
- P1 Heal Dusk Crystals, and monitor those who pick up Dawn Crystals (
Glimmering)
- P1/2/3 raid damage (
Shattered Sky); P3 more (
Thunderous Well)
- INTERMISSION: Healing absorb (
Eclipsed)
.
TARGET PRIORITIES
- Adds > Boss
- Interrupt Safeguards
.
POSITIONING
- Clockwise arrangement for runes
TLDR
- Lust P1
- P1: Place runes in clockwise sequence around boss, interrupt matrix, kill/heal crystals, pick up crystals
- Intermission: Manage raid damage, healing absorbs, and beams
- P2: Stay close in circle for AoE healing/DR, aim/soak beams at cores, avoid cores into boss
- P3: Pop one crystal per AoE, stand in barrier, move from frontal, avoid constellations, Crystal Squad soak rifts
.
NON-NEGOTIABLES
- - - P1 - - -
- Avoid the middle ({spell:1282027} |cffFFBB33The Darkwell|r) and beams ({spell:1279420} |cffFFBB33Dark Quasar |r{star}{star}{star})
- Avoid boss blades ({spell:1253915} |cffFFBB33Heaven's Glaives |r{star}{star}{star})
- Boss plays sequence of notes along with a rune ({spell:1244412} |cffFFBB33Death's Dirge|r). 3 players marked with selected runes ({spell:1249609} |cffFFBB33Dark Rune|r); arrange runes in the played sequence in clockwise order ({spell:1249582} |cffFFBB33Resonance|r) to avoid raid damage ({spell:1249584} |cffFFBB33Dissonance|r); no stacking, raid avoids circles
- HER: 5 runes
- Interrupt boss adds ({spell:1251386} |cffFFBB33Safeguard Prism|r) to clear damage reduction ({spell:1251392} |cffFFBB33Safeguard|r); on clearing ({spell:1251649} |cffFFBB33Disintegration|r) DPS nuke Midnight Crystal (to reduce {spell:1251789} |cffFFBB33Cosmic Fracture|r) and healers heal Dusk Crystal (to reduce {spell:1252974} |cffFFBB33Dimming|r and avoid {spell:1251807} |cffFFBB33Cosmic Fracture|r); at full health spawns Dawn Crystal which must be picked up (to avoid {spell:1282458} |cffFFBB33Radiance|r)
- HER: Dawn Crystal carriers need to avoid certain damage during the whole fight, marked with {star}{star}{star} in notes; if hit, soak circles ({spell:1254262} |cffFFBB33Tears of L'ura|r) appear that need one soaker or big raid damage ({spell:1254256} |cffFFBB33Naaru's Lament|r)
.
- - - INTERMISSION (0 energy) - - -
- Many shared mechanics, so avoid middle and beams, and manage raid damage
- Manage pull ({spell:1285685} |cffFFBB33Black Shroud|r) and healing absorb ({spell:1262055} |cffFFBB33Eclipsed|r) from {spell:1260261} |cffFFBB33Total Eclipse|r
- Loose spread to manage star beams ({spell:1282441} |cffFFBB33Starsplinter |r{star}{star}{star})
.
- - - P2 ({spell:1282034} |cffFFBB33Into the Darkwell|r) - - -
- Stay in the middle circle ({spell:1279463} |cffFFBB33Iris of Oblivion|r)
- Aim beams ({spell:1284525} |cffFFBB33Galvanize |r{star}{star}{star}) at Void Cores; will trigger damage and pull ({spell:1282249} |cffFFBB33Cosmic Fission|r). Must hit all Void Cores before end of P2 ({spell:1281194} |cffFFBB33Dark Meltdown|r) or wipe ({spell:1284638} |cffFFBB33Decay|r).
- HER: Beams must also be soaked, not by Crystal carriers
- Avoid hit Cores ({spell:1282373} |cffFFBB33Charged Core|r) that boss pulls to her ({spell:1282412} |cffFFBB33Core Harvest|r)
.
- - - P3) - - -
- Avoid the middle ({spell:1282027} |cffFFBB33The Darkwell|r)
- Crystal carriers get extra action button ({spell:1266113} |cffFFBB33Torchbearer|r) to use during AoE ({spell:1250898} |cffFFBB33The Dark Archangel|r); will use 1 per cast, and all stand in barrier ({spell:1253104} |cffFFBB33Dawnlight Barrier|r) then move from frontal ({spell:1263253} |cffFFBB33Black Tide|r) and area denial ({spell:1266622} |cffFFBB33Midnight|r)
- Avoid lines between stars ({spell:1266388} |cffFFBB33Dark Constellation|r); occurs in sets of three
- HER: Blue rifts appear ({spell:1266897} |cffFFBB33Light Siphon|r) that must be soaked by by Crystal carriers or wipe ({spell:1266898} |cffFFBB33Stellar Implosion|r)
.
TANKS
- P1/2/3 Swap at 5 stacks of debuff ({spell:1263970} |cffFFBB33Heaven's Lance|r) as {spell:1265842} |cffFFBB33Impaled|r increases subsequent damage
.
HEALERS/DEFENSIVES
- P1 Heal Dusk Crystals, and monitor those who pick up Dawn Crystals ({spell:1254398} |cffFFBB33Glimmering|r)
- P1/2/3 raid damage ({spell:1249796} |cffFFBB33Shattered Sky|r); P3 more ({spell:1254642} |cffFFBB33Thunderous Well|r)
- INTERMISSION: Healing absorb ({spell:1262055} |cffFFBB33Eclipsed|r)
.
TARGET PRIORITIES
- Adds > Boss
- Interrupt Safeguards
.
POSITIONING
- Clockwise arrangement for runes