Cauldron of Carnage
Phase 1: Spite of the Colossals
Blistering Spite and
Galvanized Spite
A unique debuff is applied to players within 60 yards of each boss
Keep bosses on opposite sides of the arena to prevent high stacks.
Reduced damage when together, need to die at approximately the same time.
Swap teams after every Phase 2.
Flarendo Team
If you have the
Blistering Spite debuff, you are Flarendo Team.
The tank starts at an edge and rotates around the room to avoid fire.
All team members should soak the
Scrapbomb that drops.
One player is marked by a laser and needs to bait it away from the bomb.
Once the laser's position is locked, the player should dodge back.
Tank:
Eruption Stomp deals high magic damage to the Tank.
Heroic: Spread out with
Molten Phlegm circles when active.
Torq Team
If you have the
Galvanized Spite debuff, you are Torq Team.
Players generate
Static Charge when moving.
The bar increases when moving and decreases when standing still.
If the bar fills, you are stunned for 6 seconds.
Heroic: Stuns all players within 10 yards when the bar fills.
Marks all players with
Thunderdrum Salvo , firing projectiles at their location for 7 seconds.
Constantly running will get you stunned.
Stutter-step every couple of seconds to avoid the missiles.
Tank:
Lightning Bash deals Physical damage and splashes unmitigated damage to the raid.
Heroic: Summons
Voltaic Image that chase players for 12 seconds.
Hitting a player causes it to explode, leaving a puddle.
Use CCs and run from the image to avoid getting hit.
Phase 2: Colossal Clash
During
Colossal Clash , both bosses charge the middle, allowing for two-target cleave.
Deals AoE damage to the raid, which increases with each
Colossal Clash .
Red swirlies emit waves from the impact point.
Blue swirlies are just lightning strikes to avoid.
Cauldron of Carnage Phase 1: Spite of the Colossals {spell:472220} |cffFFBB33Blistering Spite|r and {spell:472223} |cffFFBB33Galvanized Spite|r |cffBBBBBBA unique debuff is applied to players within 60 yards of each boss|r Keep bosses on opposite sides of the arena to prevent high stacks. Reduced damage when together, need to die at approximately the same time. Swap teams after every Phase 2. {cross}Flarendo Team{cross} |cffBBBBBBIf you have the |r{spell:472220} |cffFFBB33Blistering Spite|r |cffBBBBBBdebuff, you are Flarendo Team.|r The tank starts at an edge and rotates around the room to avoid fire. All team members should |cffFF4040soak the |r{spell:473650} |cffFFBB33Scrapbomb|r that drops. |cffff0000One player is marked by a laser and needs to bait it away from the bomb.|r Once the laser's position is locked, the player should dodge back. Tank: {spell:1214190} |cffFFBB33Eruption Stomp|r deals high magic damage to the Tank. |cfffff700Heroic: Spread out with |r{spell:1213688}|cfffff700 Molten Phlegm circles when active.|r {triangle}Torq Team{triangle} |cffBBBBBBIf you have the |r{spell:472223} |cffFFBB33Galvanized Spite|r |cffBBBBBBdebuff, you are Torq Team.|r Players generate {spell:473951} |cffFFBB33Static Charge|r when moving. The bar increases when moving and decreases when standing still. If the bar fills, you are stunned for 6 seconds. |cfffbff00Heroic: Stuns all players within 10 yards when the bar fills.|r Marks all players with {spell:463840} |cffFFBB33Thunderdrum Salvo|r , firing projectiles at their location for 7 seconds. Constantly running will get you stunned. Stutter-step every couple of seconds to avoid the missiles. Tank: {spell:466178} |cffFFBB33Lightning Bash|r deals Physical damage and splashes unmitigated damage to the raid. |cfffbff00Heroic: Summons |r{spell:1213994}|cfffbff00 Voltaic Image that chase players for 12 seconds.|r |cfffbff00Hitting a player causes it to explode, leaving a puddle.|r |cfffbff00Use CCs and run from the image to avoid getting hit.|r Phase 2: Colossal Clash |cffBBBBBBDuring |r{spell:465833} |cffFFBB33Colossal Clash|r |cffBBBBBB, both bosses charge the middle, allowing for two-target cleave.|r Deals AoE damage to the raid, which increases with each {spell:465833} |cffFFBB33Colossal Clash|r . {cross}Red swirlies emit waves from the impact point.{cross} {square}Blue swirlies are just lightning strikes to avoid.{square}