Prolfic Soulbinder
Summary:
Rotate Soulbinder around the room to break soul cages with
Soulfray Annihilation , wil dodging Orbs, and burning down Adds.
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General Mechanics:
Mystic Lash (Tanks) Tank Swap: The active Tank takes stacking Arcane damage (Tanks should swap at 6 stacks)
Spellburn (Healers) Pulsing raid wide AoE damage
Essence Implosion (Healers) Breaking a cage triggers a burst of raid damage followed by pulsing raid wide AoE damage
Soulfray Annihilation Soulbinder targets raid members with a beam that must pass through a cage to break it open. (If targeted run behind a cage if one is available. Otherwise, point beam away from the raid. Non-targeted Raid-Do Not get hit by the beam causes big damage and if you are in front of the cage it will prevent it from breaking it open) (Mythic See Soul Cages below)
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Soul Cages Located around the room, each with a different add. (Phaseblades and Mages are priority) (Mythic-Cages are protected and must be hit by one of the orbs from
Soulfire Convergence for
Soulfray Annihilation to break the cage)
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Soulfire Convergence Several raid memebers are marked with a 5s debuff. After 5s, directional Orbs launch outwards based on the arrows around the player (Move away from other players and ALL dodge orbs) (Mythic See Soul Cages above)
Arcane Expulsion Knockback (Do not get knocked off the edges or into orbs)(Mythic-A pool will form where you land from knockback, pool causes damage)
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Add Types
Shadowed Phaseblades (First Priority) Cast a massive raid wide AoE (Mythic Phaseblades now apply a DOT in an area around their target that lasts for 30s)
Shadowguard Mages (Second Priority) Cast a volley that should be interrupted (Mythic Each time their cast is interrupted, their next cast time is halved)
Shadowguard Assasins (Thirs Priority) Leap to random players and deal damage (Mtyhic Damage increases the longer they stay alive)
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Transition:
After 3
Soulfray Annihilation casts, all remaining soul cages break open at once. Grip adds into a group and burn down quickly (Paseblades/Mages first)
|cffA701F4Summary:|r
Rotate Soulbinder around the room to break soul cages with {spell:1227276} |cffFFBB33Soulfray Annihilation|r , wil dodging Orbs, and burning down Adds.
.
|cff9A09FBGeneral Mechanics:|r
{spell:1241100} |cffFFBB33Mystic Lash|r |cff0E0AF0(Tanks) Tank Swap: |rThe active Tank takes stacking Arcane damage |cffEB0505(Tanks should swap at 6 stacks)|r
{spell:1240754} |cffFFBB33Spellburn|r |cff04F108(Healers) |rPulsing raid wide AoE damage
{spell:1227848} |cffFFBB33Essence Implosion|r |cff04F108(Healers) |rBreaking a cage triggers a burst of raid damage followed by pulsing raid wide AoE damage
{spell:1227276} |cffFFBB33Soulfray Annihilation|r Soulbinder targets raid members with a beam that must pass through a cage to break it open. |cffE70404(If targeted run behind a cage if one is available. Otherwise, point beam away from the raid. Non-targeted Raid-Do Not get hit by the beam causes big damage and if you are in front of the cage it will prevent it from breaking it open) |r|cffF57905(Mythic See Soul Cages below)|r
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|cffED8835Soul Cages |rLocated around the room, each with a different add. |cffF10404(Phaseblades and Mages are priority) |r|cffF26507(Mythic-Cages are protected and must be hit by one of the orbs from |r{spell:1225616}|cffF26507 Soulfire Convergence for |r{spell:1227276}|cffF26507 Soulfray Annihilation to break the cage)|r
|cffF26507.|r
{spell:1225616} |cffFFBB33Soulfire Convergence|r Several raid memebers are marked with a 5s debuff. After 5s, directional Orbs launch outwards based on the arrows around the player |cffED0202(Move away from other players and ALL dodge orbs)|r|cffED7402 (Mythic See Soul Cages above)|r
{spell:1223859} |cffFFBB33Arcane Expulsion|r Knockback |cffF00505(Do not get knocked off the edges or into orbs)|r|cffFC6703(Mythic-A pool will form where you land from knockback, pool causes damage)|r
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|cff8008F7Add Types|r
|cffF207EBShadowed Phaseblades (First Priority) |rCast a massive raid wide AoE (Mythic Phaseblades now apply a DOT in an area around their target that lasts for 30s)
|cff07CBF2Shadowguard Mages (Second Priority) |rCast a volley that should be interrupted (Mythic Each time their cast is interrupted, their next cast time is halved)
|cff05F509Shadowguard Assasins (Thirs Priority) |rLeap to random players and deal damage (Mtyhic Damage increases the longer they stay alive)
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|cff9505F5Transition:|r
After 3 {spell:1227276} |cffFFBB33Soulfray Annihilation|r casts, all remaining soul cages break open at once. Grip adds into a group and burn down quickly |cffED0707(Paseblades/Mages first)|r